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File List | 1997-10-03 | 5.6 KB | 93 lines |
- ===============================================
- Windows Graphics Programming sourcecode
- ===============================================
- AS09A.ZIP AniSprite is a multi layer sprite animation library for
- Microsoft Windows 3.1 and Windows 95. Besides the basic
- features, like flicker free / multi layer animations, AniSprite
- supports:
- * alpha blending
- * back shining
- * image fading
- * multiple animation areas
- * 256 colour animation
- * unlimited number of sprites
- * speedy GDI free implementation (except for the screen blitting)
- * 16 bit and 32 bit implementation
- * source availability
- * Windows DLL interface plus stubs for C/C++/Visual basic
- BITMAP.ZIP This program is a simple viewer for Windows Bitmap, Windows
- Icon, Z-Soft PCX, and CompueServe GIF images. with C source.
- BPWING.ZIP Demonstration of WinG with Borland Pascal
- BPWING02.ZIP Demonstration of WinG with Borland Pascal
- CLGRAPH1.ZIP Clumsy c++ graphics libraries for windows(tm)
- The Clumsy C++ Graphics Libraries provide an object-oriented
- approach to performing graphics in MS Windows 3.1(TM). The
- classes support all Windows graphics capabilities with much
- improvement. All graphic objects (lines, rectangles, ellipses,
- etc.) have been encapsulated in classes and manipulation
- methods (transformation, scaling, rotation, shading, etc.)
- added to them.
- D3DIMEX.ZIP Direct3D Immediate Mode Example Shell built with MSVC++ v4.0
- DIRECT3D.ZIP Direct-3D demo source in C
- DXERROR.ZIP This document describes a C++ DirectX error handler. It may or
- may not be helpful to you (check it out). I coded it to be
- portable. I used standard include files, functions, and data
- types. I included the source files (dxerror.cpp, .h). I
- intended for this to be compatible with most C++ compilers (if
- its not you have the src).
- DXFIRE.ZIP This is my DirectX fire demo program.
- It is written in Borland C++, but it should be easily converted
- to other compilers. You must already have the DirectX Drivers
- installed to run this program. If you want to compile it you
- also need the DirectX SDK. Feel free to use the DXScreen class
- in any programs you wish, but if you're nice you'll at least
- mention me in the credits.
- ENIGMA32.ZIP Judges Report
- To design and build a three demensional (3D) toolkit for
- Windows 95/NT. The toolkit should have the ability to provide
- accurate real world simulations according to the rules of
- physics, which would allow it usage in a large number of
- situations. (C++ soruce for Windows.)
- EXAMPLES.ZIP Windows API Controls for GLpro examples
- FLOATER.ZIP Floater is a "simplest" Direct3D Retained-Mode Full Screen demo
- With C++ source
- GVECTS.ZIP Source for a Gouraud shaded vecors in Windows
- LENGINE.ZIP LEngine, 3D Descentlike terrain engine (C++/Windows)
- MGWIN161.ZIP MGUI 1.6
- MGUI (MORELLO Graphic User Interface) is a user interface currently available
- in DOS (16 and 32 bit), Windows, Win32 and Unix X-Window environments.
- The main features of MGUI API are:
- - Total source code compatibility among all supported platforms.
- - Same look & feel in all environments (similar to OSF/Motif).
- - Coding process is very smart and produces a compact source code.
- - A manager object automatically positions and resizes its children, making
- layout construction very simple.
- - A designing tool (MGUI Designer) generates C source files that can be compiled
- in all supported environments.
- - Supports 16, 256, 32K and 64K colors under DOS BGI, up to 16 million in DOS
- 32 bit, Windows and X-Window environments.
- - Text Cut & Paste capabilities.
- - Drawing primitives for line, rectangle, circ
- SLICK.ZIP This is an example of using the OpenGL libraries with Win32 SDK
- techniques. It was written and built with MSVC++ 2.0.
- WING_MAP.ZIP PLG Models Real Time Renderer with Environment mapping.
- Windows version: needs Win32s and WinG Produces 30000 polys/sec
- on a 486DX-100MHz and a Local Bus VGA Coded by Thanassis
- Tsiodras.
- WINGL.ZIP Simple Win95 graphics library with source code. Designed for
- doing fast buffered graphics in a window, with draw functions
- and PCX & BMP image support. Also supports multiple buffers.
- Written for Borland C/C++ 5, but should easily port to other
- compilers (you may have to include extra header files).
- WINSRC.ZIP WinMPEG
- Display MPEG coded video, using Grayscale or Ordered dither
- output. Can also extract frames to BMP files. C source
- ZSORTDD.ZIP Michael Abrash's Z Sorted Spans demo converted to DirectDraw.
- Source code included, showing how easy it is to set up a
- double-buffered drawing surface. Includes executable compiled
- for 486 and upwards with FPU. Executable requires the DirectX
- runtime installed. Source requires the DirectX SDK in order to
- recompile. Converted and uploaded by Keith Harrison.
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